liba 0.1.15
An algorithm library based on C/C++
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line3.h
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1
5
6#ifndef LIBA_LINE3_H
7#define LIBA_LINE3_H
8
9#include "a.h"
10#include "point3.h"
11
17
19#define a_line3_c(x) a_cast_s(a_line3, x)
20#define a_line3_(_, x) a_cast_s(a_line3 _, x)
21
22typedef struct a_line3 a_line3;
23
24#if defined(__cplusplus)
25namespace a
26{
27typedef struct a_line3 line3;
28} /* namespace a */
29extern "C" {
30#endif /* __cplusplus */
31#if !defined A_HAVE_INLINE || defined(LIBA_LINE3_C)
33#undef A_INTERN
34#define A_INTERN A_PUBLIC extern
36#endif /* A_HAVE_INLINE */
37
38A_INTERN a_real a_line3_lim(a_line3 const *ctx);
39A_INTERN a_point3 const *a_line3_org(a_line3 const *ctx);
40A_INTERN a_vector3 const *a_line3_dir(a_line3 const *ctx);
41A_INTERN void a_line3_tgt(a_line3 const *ctx, a_point3 *res);
42A_INTERN void a_line3_set_org(a_line3 *ctx, a_real x, a_real y, a_real z);
43A_INTERN void a_line3_set_lim(a_line3 *ctx, a_real max);
44
45A_EXTERN int a_line3_set_dir(a_line3 *ctx, a_real x, a_real y, a_real z);
46A_EXTERN int a_line3_set_tgt(a_line3 *ctx, a_real x, a_real y, a_real z);
47A_EXTERN int a_line3_setv(a_line3 *ctx, a_point3 const *p, a_vector3 const *v);
48A_EXTERN int a_line3_set(a_line3 *ctx, a_point3 const *p, a_point3 const *q);
49A_EXTERN void a_line3_eval(a_line3 const *ctx, a_real w, a_point3 *res);
50A_EXTERN a_real a_line3_parm(a_line3 const *ctx, a_point3 const *rhs);
51A_EXTERN a_real a_line3_proj(a_line3 const *ctx, a_point3 const *rhs, a_point3 *res);
52A_EXTERN a_real a_line3_limparm(a_line3 const *ctx, a_real min, a_real max, a_point3 const *rhs);
53A_EXTERN a_real a_line3_limproj(a_line3 const *ctx, a_real min, a_real max, a_point3 const *rhs, a_point3 *res);
54
55A_EXTERN void a_line3_sdist(a_line3 const *ctx, a_point3 const *rhs, a_vector3 *res);
56A_EXTERN a_real a_line3_dist(a_line3 const *ctx, a_point3 const *rhs);
57A_EXTERN a_real a_line3_dist2(a_line3 const *ctx, a_point3 const *rhs);
58
59A_EXTERN a_real a_line3_limdist(a_line3 const *ctx, a_real min, a_real max, a_point3 const *rhs, a_real *w, a_point3 *p);
60A_EXTERN a_real a_line3_limdist2(a_line3 const *ctx, a_real min, a_real max, a_point3 const *rhs, a_real *w, a_point3 *p);
61
62A_EXTERN a_real a_line3_segdist(a_line3 const *ctx, a_line3 const *rhs,
63 a_real min1, a_real max1, a_real min2, a_real max2,
64 a_real *w1, a_real *w2, a_point3 *p1, a_point3 *p2);
65A_EXTERN a_real a_line3_segdist2(a_line3 const *ctx, a_line3 const *rhs,
66 a_real min1, a_real max1, a_real min2, a_real max2,
67 a_real *w1, a_real *w2, a_point3 *p1, a_point3 *p2);
68
69A_EXTERN int a_line3_int0(a_line3 const *ctx, a_point3 const *rhs, a_real min, a_real max, a_real *w);
70A_EXTERN int a_line3_int1(a_line3 const *ctx, a_line3 const *rhs,
71 a_real min1, a_real max1, a_real min2, a_real max2,
72 a_real *w1, a_real *w2);
73
74A_EXTERN void a_line3_rot(a_line3 const *ctx, a_line3 const *rhs, a_real angle, a_line3 *res);
75
76#if !defined A_HAVE_INLINE || defined(LIBA_LINE3_C)
78#undef A_INTERN
79#define A_INTERN static A_INLINE
81#endif /* A_HAVE_INLINE */
82#if defined(__cplusplus)
83} /* extern "C" */
84#endif /* __cplusplus */
85
89struct a_line3
90{
91 a_point3 orig;
92 a_vector3 dir_;
93 a_real max;
94#if defined(__cplusplus)
95 A_INLINE a_real lim() const { return max; }
96 A_INLINE void set_lim(a_real max_) { max = max_; }
97 A_INLINE a_point3 const &org() const { return orig; }
98 A_INLINE void set_org(a_real x, a_real y, a_real z)
99 {
100 a_line3_set_org(this, x, y, z);
101 }
102 A_INLINE a_vector3 const &dir() const { return dir_; }
103 A_INLINE int set_dir(a_real x, a_real y, a_real z)
104 {
105 return a_line3_set_dir(this, x, y, z);
106 }
107 A_INLINE void tgt(a_point3 &res) const { a_line3_tgt(this, &res); }
108 A_INLINE int set_tgt(a_real x, a_real y, a_real z)
109 {
110 return a_line3_set_tgt(this, x, y, z);
111 }
112 A_INLINE int set(a_point3 const &p, a_vector3 const &v)
113 {
114 return a_line3_setv(this, &p, &v);
115 }
116 A_INLINE int set(a_point3 const &p, a_point3 const &q)
117 {
118 return a_line3_set(this, &p, &q);
119 }
120 A_INLINE void eval(a_real w, a_point3 &res) const
121 {
122 a_line3_eval(this, w, &res);
123 }
124 A_INLINE a_real parm(a_point3 const &rhs) const
125 {
126 return a_line3_parm(this, &rhs);
127 }
128 A_INLINE a_real proj(a_point3 const &rhs, a_point3 &res) const
129 {
130 return a_line3_proj(this, &rhs, &res);
131 }
132 A_INLINE a_real limparm(a_real min, a_real max_, a_point3 const &rhs) const
133 {
134 return a_line3_limparm(this, min, max_, &rhs);
135 }
136 A_INLINE a_real limproj(a_real min, a_real max_, a_point3 const &rhs, a_point3 &res) const
137 {
138 return a_line3_limproj(this, min, max_, &rhs, &res);
139 }
140 A_INLINE a_real dist(a_point3 const &rhs) const
141 {
142 return a_line3_dist(this, &rhs);
143 }
144 A_INLINE a_real dist2(a_point3 const &rhs) const
145 {
146 return a_line3_dist2(this, &rhs);
147 }
148 A_INLINE a_real limdist(a_real min, a_real max_, a_point3 const &rhs, a_real &w, a_point3 &p)
149 {
150 return a_line3_limdist(this, min, max_, &rhs, &w, &p);
151 }
152 A_INLINE a_real limdist2(a_real min, a_real max_, a_point3 const &rhs, a_real &w, a_point3 &p)
153 {
154 return a_line3_limdist2(this, min, max_, &rhs, &w, &p);
155 }
156 A_INLINE a_real segdist(a_line3 const &rhs, a_real min1, a_real max1, a_real min2, a_real max2,
157 a_real &w1, a_real &w2, a_point3 &p1, a_point3 &p2) const
158 {
159 return a_line3_segdist(this, &rhs, min1, max1, min2, max2, &w1, &w2, &p1, &p2);
160 }
161 A_INLINE a_real segdist2(a_line3 const &rhs, a_real min1, a_real max1, a_real min2, a_real max2,
162 a_real &w1, a_real &w2, a_point3 &p1, a_point3 &p2) const
163 {
164 return a_line3_segdist2(this, &rhs, min1, max1, min2, max2, &w1, &w2, &p1, &p2);
165 }
166 A_INLINE int int0(a_point3 const &rhs, a_real min, a_real max_, a_real &w) const
167 {
168 return a_line3_int0(this, &rhs, min, max_, &w);
169 }
170 A_INLINE int int1(a_line3 const &rhs, a_real min1, a_real max1, a_real min2, a_real max2,
171 a_real &w1, a_real &w2) const
172 {
173 return a_line3_int1(this, &rhs, min1, max1, min2, max2, &w1, &w2);
174 }
175 A_INLINE void rot(a_line3 const &rhs, a_real angle, a_line3 &res) const
176 {
177 a_line3_rot(this, &rhs, angle, &res);
178 }
179#endif /* __cplusplus */
180};
181
182#if defined(LIBA_LINE3_C)
184#undef A_INTERN
185#define A_INTERN A_INLINE
187#endif /* LIBA_LINE3_C */
188#if defined(A_HAVE_INLINE) || defined(LIBA_LINE3_C)
189
190A_INTERN a_real a_line3_lim(a_line3 const *ctx)
191{
192 return ctx->max;
193}
194A_INTERN a_point3 const *a_line3_org(a_line3 const *ctx)
195{
196 return &ctx->orig;
197}
198A_INTERN a_vector3 const *a_line3_dir(a_line3 const *ctx)
199{
200 return &ctx->dir_;
201}
202A_INTERN void a_line3_tgt(a_line3 const *ctx, a_point3 *res)
203{
204 a_line3_eval(ctx, ctx->max, res);
205}
206A_INTERN void a_line3_set_org(a_line3 *ctx, a_real x, a_real y, a_real z)
207{
208 ctx->orig.x = x;
209 ctx->orig.y = y;
210 ctx->orig.z = z;
211}
212A_INTERN void a_line3_set_lim(a_line3 *ctx, a_real max)
213{
214 ctx->max = max;
215}
216
217#endif /* A_HAVE_INLINE */
218#if defined(LIBA_LINE3_C)
220#undef A_INTERN
221#define A_INTERN static A_INLINE
223#endif /* LIBA_LINE3_C */
224
226
227#endif /* a/line3.h */
algorithm library
double a_real
compiler built-in floating-point number type
Definition a.h:1012
three-dimensional point
instance structure for three-dimensional line
Definition line3.h:90
instance structure for three-dimensional point
Definition point3.h:193
instance structure for three-dimensional vector
Definition vector3.h:387